Sports & Entertainment



Meet the Co-chairs - TAGLAW


Kishner, Irwin A.
Herrick, Feinstein LLP
ikishner@herrick.com


Meet the Co-chairs - TIAG


Constantinou , Athena P.
APC Audit, Tax, Advisory Ltd
athena@apccpa.eu


Bielich, Basil
Browne Craine and Co.
bbielich@burleigh.co.im


Meet the Co-chairs - TAG-SP


Welten, Bernhard
Kanzlei Welten
bernhard.welten@kanzleiwelten.com


Sports & Entertainment


On 13 September 2018, the UK Government published its long-awaited Technical Notice on the potential implications of a no-deal Brexit for the UK television broadcasting industry, entitled ‘Broadcasting and video demand if there’s no Brexit deal’.

Read more: The Future of TV Broadcast and VOD Licensing in the UK after Brexit – What’s the Deal?


Author: Irwin A. Kishner

If you open the history books, you’ll see that nascent eSports leagues are not unlike the early Big Four North American leagues, which were volatile places where commercially viable teams were here one day, but gone the next. For example, when the Basketball Association of America and the National Basketball League merged to form the NBA in 1949, the league had 16 teams, but only eight of those were still around in 1955. Original NFL franchises also came and went in the 1920s, as the early league found its footing, and the NHL barely survived its first year, when one of its four teams (the Montreal Wanderers) disbanded after their arena burned down.

Read more: Esports Leagues Set To Level Up With Permanent Franchises


Authors: Irwin A. Kishner and Erica L. Markowitz

It takes a lot to pack New York’s 18,000-seat Madison Square Garden, which has hosted some of the greatest sports and entertainment events of all time. Last fall, the arena was sold out on two consecutive nights, but the fans weren’t cheering for the Knicks’ Carmelo Anthony, or Rangers’ captain Ryan McDonagh. Instead, they passionately followed the moves of “jungles,” “supports” and “top laners” from around the world, playing a video game called League of Legends.

Read more: eSports Investments: Virtual Games Require Real Due Diligence


Authors: Irwin A. Kishner, Daniel A. Etna and Audrey Sheetz

In a highly anticipated decision on May 14, the U.S. Supreme Court struck down the Professional and Amateur Sports Protection Act (“PASPA”), a federal statute that prohibited gambling in all but four states.[i] In doing so, it paved the way for potentially hundreds of billions of dollars in wagers to move from underground and offshore sportsbooks to legalized, taxed establishments in the U.S.

Read more: U.S. Supreme Court Paves the Way for Legalized Sports Betting


Herrick, Feinstein LLP (New York, USA) attorneys Daniel A. Etna, Irwin A. Kishner, Barry Werbin, and Briana Rose Meginniss have authored US Law & Practice chapter in the Sports Law 2018 Guide, published by Chambers. The ‘Law & Practice’ sections of the guide provide easily accessible information on navigating the legal system when conducting business in the jurisdiction. Leading lawyers are selected to explain local law and practice at key transactional stages and for crucial aspects of doing business.

The guide covers such topics as leagues, contract law principles, government regulation of labour and antitrust, direct governmental regulation of sports, intellectual property, agent issues, tort law, gender/racial discrimination, drug testing & conduct regulations, and college/amateur sports. 

Click here to view the full chapter.